She followed Duncan down into a shallow swale beside the bole of a giant pilingitam and, when people arose out of the darkness to drag them down, she almost responded in berserker mode but a voice speaking Chakobsa in her ear said: "Friends!" This delayed her response for a heartbeat while she saw the decoys continue the flight out of the swale. That more than anything else revealed the plan and the identity of the people holding them against the rich leafy smells of the earth. When the people slid Duncan ahead of her into a tunnel aimed at the giant tree and (still in Chakobsa) cautioned speed, Lucilla knew she was caught in a typical Teg-style audacity.
Duncan saw it, too. At the stygian outlet of the tunnel, he identified her by smell and tapped out a message against her arm in the old Atreides silent battle language.
"Let them lead."
The form of the message startled her momentarily until she realized that the ghola of course would know this communication method.
Without speaking, the people around them removed Duncan's bulky antique lasgun and hustled the fugitives into the hatch of a vehicle that she did not identify. A brief red light flared in the darkness.
Burzmali spoke subvocally to his people: "There they go!"
Twenty-eight groundcars and eleven flitter-thopters scrambled from the decoy positions. A proper diversion, Burzmali thought.
Pressure in Lucilla's ears told her a hatch had been sealed. Again the red light flared and went dark.
Explosives shattered the great tree around them and their vehicle, now identifiable as an armored groundcar, surged up and out on suspensors and jets. Lucilla could follow their course only by flashes of fire and the twisting patterns of stars visible through frames of oval plaz. The enclosing suspensor field made the motions eerie, sensed only by the eyes. They sat cradled in plasteel seats while their car rocketed downslope directly across Teg's holdout position, shifting and darting in violent changes of direction. None of this wild motion transmitted itself to the flesh of the occupants. There were only the dancing blurs of trees and brush, some of them burning, and then the stars.
They were hugging the tops of the forest wreckage left by Teg's lasguns! Only then did she dare to hope that they might win free. Abruptly, their vehicle trembled into slow flight. The visible stars, framed by the tiny ovals of plaz, tipped and were obscured by a dark obstruction. Gravity returned and there was dim light. Lucilla saw Burzmali fling open a hatch on her left.
"Out!" he snapped. "Not a second to spare!"
Duncan ahead of her, Lucilla scrambled out of the hatch onto damp earth. Burzmali thumped her back, grabbed Duncan's arm and hustled them away from the car. "Quick! This way!" They crashed through tall bushes onto a narrow paved roadway. Burzmali, a hand on each of them now, rushed them across the road and pushed them flat in a ditch. He whipped a life-shield blanket over them and lifted his head to look back in the direction from which they had come.
Lucilla peered past him and saw starlight on a snowy slope. She felt Duncan stir beside her.
Far up the slope, a speeding groundcar, its jet-pod modifications visible against the stars, lifted on a plume of red, climbing, climbing... climbing. Suddenly, it darted off to the right.
"Ours?" Duncan whispered.
"Yes."
"How did it get up there without showing a..."
"An abandoned aqueduct tunnel," Burzmali whispered. "The car was programmed to go on automatic." He continued to stare at the distant red plume. Abruptly, a gigantic burst of blue light rolled outward from the faraway red tracery. The light was followed immediately by a dull thump.
"Ahhhhh," Burzmali breathed.
Duncan, his voice low, said: "They are supposed to think you overloaded your drive."
Burzmali shot a startled look at the young face, ghostly gray in starlight.
"Duncan Idaho was one of the finest pilots in Atreides service," Lucilla said. It was an esoteric bit of knowledge and it served its purpose. Burzmali saw immediately that he was not just guardian of two fugitives. His charges possessed abilities that could be used if needed.
Blue and red sparks flashed across the sky where the modified groundcar had exploded. The no-ships were sniffing that distant globe of hot gases. What would the sniffers decide? The blue and red sparks slipped down behind the starlit bulges of the hills.
Burzmali whirled at the sound of footsteps on the roadway. Duncan had a handgun out so swiftly that Lucilla gasped. She put a restraining hand on his arm but he shook it off. Didn't he see that Burzmali had accepted this intrusion?
A voice called softly from the roadway above them: "Follow me. Hurry."
The speaker, a moving blot of darkness, jumped down beside them and went crashing through a gap in the bushes lining the road. Dark spots on the snowy slope beyond the screening bushes resolved themselves into at least a dozen armed figures. Five of this party grouped themselves around Duncan and Lucilla and urged them silently along a snow-covered trail beside the bushes. The rest of the armed party ran openly down across the snowslope into a dark line of trees.
Within a hundred paces, the five silent figures formed their party into single file, two of their number ahead, three behind, the fugitives sheltered between them with Burzmali leading and Lucilla close behind Duncan. They came presently to a cleft in dark rocks and under a ledge where they waited, listening to more modified groundcars thunder into the air behind them.
"Decoys upon decoys," Burzmali whispered. "We overload them with decoys. They know we must flee in panic as fast as possible. Now, we will wait nearby in concealment. Later, we will proceed slowly... on foot."