I’d executed this maneuver hundreds of times in simulated Armada dogfights, and if I got the timing just right, it always worked like a charm, because the enemy ships reacted to it the same way every single time—the way videogame enemies often tend to do.
But why would the same tactics work now, in the real world? If these were real alien attack drones, under the control of sentient beings living in the subsurface oceans of Europa, half a billion kilometers away, why would they fly and fight exactly like their videogame counterparts?
How could Chaos Terrain have been able to simulate the enemy’s maneuvers and tactics with such a high level of precision and accuracy? That shouldn’t be possible, unless the Europan drones were being controlled by some form of artificial intelligence or some sort of linked hive mind, instead of being piloted by individual sentient beings.
My Interceptor took a glancing hit to its shields and a warning klaxon sounded, drawing all of my attention back to the battle. The haptic feedback system in my chair vibrated to simulate the impact of the enemy plasma bolt against my shields, and I watched their strength indicator bar decrease by half. I highlighted another course on my tactical display and tapped the commit icon.
“Affirmative,” TAC said calmly as the computer pulled us into a steep climb. On my HUD, I saw a long chain of enemy Glaives converge on my tail and arc upward to follow me.
My laser turret had already drained most of my power core’s reserves, so I switched back to my sun guns, then swung my targeting reticle over the leader, taking careful aim. I closed one eye, took a breath, held it—and then fired. And fired again. And again. BOOM! KA-BOOM! BOOM! Three more Glaives exploded brilliantly in front of me, one after the other, just as I’d seen their videogame counterparts do countless time before, from the safety of my suburban bedroom, and I heard the words of a young Luke Skywalker echo in my mind: It’ll be just like Beggar’s Canyon back home.
I nailed another Glaive, and then another. I was on fire. Everything about the way these Glaive Fighters were moving and attacking was familiar—in some ways, even predictable.
And it still felt too easy. Like many fictional alien bad guys, the Sobrukai fighters I’d faced off against in Armada had always suffered from Stormtrooper Syndrome. They couldn’t aim for shit, and they were way too easy to kill. But those had been fictional aliens in a videogame. These were real extraterrestrial ships in a real-life battle. So why did the same tactics still work?
I mouthed the lyrics to the Queen song playing on my headset as I blasted one Glaive after another right out of the sky. And another one gone, another one gone, another one bites the dust.
I took out three more Glaives with a volley of plasma bolts, bringing my total kills up to seventeen. According to the mission timer on my HUD, my Interceptor had only been in the sky for seventy-three seconds.
Then, just as I was beginning to feel invincible, my ship took a series of direct hits from behind and my shields failed completely. Warning indicators began to flash on my HUD as TAC put my Interceptor into an evasive barrel roll and we swooped in low over the base.
The ground below was already littered with the burning, skeletal remains of hundreds of downed ATHIDs. I zeroed in on one that was legless and decapitated, but still flailing and firing its guns blindly at the sky. Then its operator finally activated the drone’s self-destruct sequence, and the detonation caused one of the flaming buildings nearby to collapse.
A rapid series of piercing shrieks, each followed by what sounded like a brief thunderclap, erupted from the surround-sound speakers lining the walls, floor, and ceiling of my drone controller station. It was a sound I knew well from playing Armada—EDA surface-to-air cannons being fired. During the game’s online co-op missions, I’d learned to react to this sound by checking for friendly fire, because the players relegated to operating surface guns during these battles were usually those with the worst aim.
I tilted my ship starboard and scanned the ground below, tracking the sound to its source. Several long, concealed trenches had opened in the terrain surrounding the farm on all sides. They were each lined with dozens of antiaircraft plasma cannons and surface-to-air laser turrets. Each one of them was already moving and firing in its own unique pattern, and I knew these guns must now be under the control of other Earth Defense Alliance recruits like me, who were also fighting for their lives from a darkened drone controller station somewhere deep underground.
I reoriented my tactical display to a two-dimensional view, and it instantly reminded me of the classic arcade game Missile Command. Squadrons of Glaive Fighters were making repeated, swooping attacks on the armored blast doors set into the surface, diving toward them in tight groups of four and five, raining plasma bombs as they came—while also trying to evade the steady barrage of fire from the base’s surface guns, with only marginal success.
The number of enemy ships was already beginning to dwindle, and they were coming under more fire every second, as an intermittent stream of reserve Interceptor drones continued to emerge from the grain silo launch tunnels and join the fight.
Infantry reserves were beginning to arrive, too. New ATHIDs and Sentinels were pouring out of their underground bunkers in a steady stream, firing their weapons at the invaders as they came.
My shields were coming back up now, so I deactivated the autopilot and nosed my Interceptor over into a spiraling dive, attempting to engage another squadron of Glaive Fighters as they arced down to make another carpet-bombing run on the already red-hot blast doors, which were now beginning to warp and buckle in their massive earthen frame, creating gaps along their edges that were growing wider every second. Soon, they’d be wide enough for a fighter to get inside—and that was all it would take.
I adjusted my ship’s angle of approach and closed in on the Glaive squadron from above, swinging my targeting reticle over with their silhouettes on my HUD. I thumbed my weapons selector and armed my Interceptor’s Macross missile pod. But just as I was about to fire it, my targets stopped firing and accelerated their dive.
For a split second I was certain all five of them were going to crash into one of the blast doors in some sort of kamikaze run. But then I realized that they weren’t going to impact on the doors. They were aiming for a spot several dozen yards away, near the center of the farm—near a cluster of our remaining infantry drones, which were already scattering to get out of their way.
But the squadron slid to an abrupt halt just before impact, then began to hover a few feet above the ground. In the space of a few seconds, the five Glaive Fighters turned and rotated themselves into a star-shaped formation, so that their wingtips barely touched, linking themselves together in a circular chain. Then the curved, blade-like wings of the five Glaive Fighters began to interlock and merge with each other, rapidly combining and then reconfiguring to form a single giant humanoid robot, roughly the same size as one of our own Sentinels—like a makeshift Basilisk.
The giant junkyard golem began to bound across the solitary paved road leading up to the isolated farm house façade, uprooting the line of utility poles adjacent to it, until the power lines snapped across its chest like Godzilla. Tines of electricity briefly erupted across its shambling torso, but that didn’t slow its progress. It kept on coming, as other Glaives began to combine and make landfall behind it.
That was when I stopped feeling cocky, and started feeling afraid—terrified, really. None of the Sobrukai ships had ever exhibited behavior like this in Armada or Terra Firma. This was something new. Nearby squadrons of ATHIDs and Sentinels were already converging on the threat, scrambling to attack this new enemy in their midst.
“You’ve got to be kidding me!” I heard a female voice shout over the open comlink channel. It was Lex. “Since when did these things learn how to form into Voltron?”
She said something else after that, but her voice was drowned out by the chainsaw-like roar of her Sentinel’s Gauss guns as she unloaded both of them at the thing.
Hearing Lex’s voice seemed to remind all of the other drone operators that they had access to a comlink, too, because the public channel was suddenly flooded with overlapping voices. Several of them were ground troops screaming for more air support, as the giant five-Glaive mech thing began to wade through their comparatively Lilliputian ranks, strafing them with plasma bolts from the photon cannons that bristled on each of its armored limbs. Blue flame roared from the thrusters at its feet as it flexed its knees and leapt forward, propelling itself a hundred meters across the burning landscape, toward the base’s massive armored blast doors, which had both warped and buckled free of their frame, creating huge gaps along their edges—several of which looked wide enough to allow the giant alien mech to squeeze through and get inside.
I scanned the wave of ATHIDs and Sentinels storming across the landscape below me. Each operator’s call sign was superimposed over the drone they were controlling on my HUD, but it still took me several seconds to locate Lex. She was power-leaping toward the newly assembled Glaive mechs, but her drone and those around her were fighting through a hail of plasma fire from above as the remaining Glaive squadrons swooped in to lay down cover fire for their comrades on the surface.
I jinked my ship down and to the left, joining a line of Interceptors beginning an attack run on the remaining mass of Glaives. We rocketed straight into their midst, unloading everything we had at them. I nailed at least two enemy fighters myself and saw at least a dozen more get bull’s-eyed by my comrades in the space of as many seconds, but we lost several of our Interceptors during the charge.