There is a solution to this, I know there is, if I can only focus hard enough. I stare at the pyramid, the bins, the crates, too heavy to topple over with an arrow. Maybe one contains cooking oil, and the burning arrow idea is reviving when I realize I could end up losing all twelve of my arrows and not get a direct hit on an oil bin, since I'd just be guessing. I'm genuinely thinking of trying to re-create Foxface's trip up to the pyramid in hopes of finding a new means of destruction when my eyes light on the burlap bag of apples. I could sever the rope in one shot, didn't I do as much in the Training Center? It's a big bag, but it still might only be good for one explosion. If only I could free the apples themselves.
I know what to do. I move into range and give myself three arrows to get the job done. I place my feet carefully, block out the rest of the world as I take meticulous aim, The first arrow tears through the side of the bag near the top, leaving a split in the burlap. The second widens it to a gaping hole. I can see the first apple teetering when I let the third arrow go, catching the torn flap of burlap and ripping it from the bag.
For a moment, everything seems frozen in time. Then the apples spill to the ground and I'm blown backward into the air.
17
The impact with the hard-packed earth of the plain knocks the wind out of me. My backpack does little to soften the blow. Fortunately my quiver has caught in the crook of my elbow, sparing both itself and my shoulder, and my bow is locked in my grasp. The ground still shakes with explosions. I can't hear them. I can't hear anything at the moment. But the apples must have set off enough mines, causing debris to activate the others. I manage to shield my face with my arms as shattered bits of matter, some of it burning, rain down around me. An acrid smoke fills the air, which is not the best remedy for someone trying to regain the ability to breathe.
After about a minute, the ground stops vibrating. I roll on my side and allow myself a moment of satisfaction the sight of the smoldering wreckage that was recently the pyramid. The Careers aren't likely to salvage anything out of that.
I'd better get out of here, I think. They'll be making a beeline for the place. But once I'm on my feet, I realize escape may not be so simple. I'm dizzy. Not the slightly wobbly kind, but the kind that sends the trees swooping around you and causes the earth to move in waves under your feet.
I take a few steps and somehow wind up on my hands and knees. I wait a few minutes to let it pass, but it doesn't.
Panic begins to set in. I can't stay here. Flight is essential. But I can neither walk nor hear. I place a hand to my left ear, the one that was turned toward the blast, and it comes away bloody. Have I gone deaf from the explosion? The idea frightens me. I rely as much on my ears as my eyes as a hunter, maybe more at times. But I can't let my fear show. Absolutely, positively, I am live on every screen in Panem.
No blood trails, I tell myself, and manage to pull my hood up over my head, tie the cord under my chin with uncooperative fingers. That should help soak up the blood. I can't walk, but can I crawl? I move forward tentatively. Yes, if I go very slowly, I can crawl. Most of the woods will offer insufficient cover. My only hope is to make it back to Rue's copse and conceal myself in greenery. I can't get caught out here on my hands and knees in the open. Not only will I face death, it's sure to be a long and painful one at Cato's hand. The thought of Prim having to watch that keeps me doggedly inching my way toward the hideout.
Another blast knocks me flat on my face. A stray mine, set off by some collapsing crate. This happens twice more. I'm reminded of those last few kernels that burst when Prim and I pop corn over the fire at home.
To say I make it in the nick of time is an understatement. I have literally just dragged myself into the tangle of hushes at the base of the trees when there's Cato, barreling onto the plain, soon followed by his companions. His rage is so extreme it might be comical - so people really do tear out their hair and beat the ground with their fists - if I didn't know that it was aimed at me, at what I have done to him. Add to that my proximity, my inability to run or defend myself, and in fact, the whole thing has me terrified. I'm glad my hiding place makes it impossible for the cameras to get a close shot of me because I'm biting my nails like there's no tomorrow. Gnawing off the last bits of nail polish, trying to keep my teeth from chattering.
The boy from District 3 throws stones into the ruins and must have declared all the mines activated because the Careers are approaching the wreckage.
Cato has finished the first phase of his tantrum and takes out his anger on the smoking remains by kicking open various containers. The other tributes are poking around in the mess, looking for anything to salvage, but there's nothing. The boy from District 3 has done his job too well. This idea must occur to Cato, too, because he turns on the boy and appears to be shouting at him. The boy from District 3 only has time to turn and run before Cato catches him in a headlock from behind. I can see the muscles ripple in Cato's arms as he sharply jerks the boy's head to the side.
It's that quick. The death of the boy from District 3.
The other two Careers seem to be trying to calm Cato down. I can tell he wants to return to the woods, but they keep pointing at the sky, which puzzles me until I realize, Of course. They think whoever set off the explosions is dead.
They don't know about the arrows and the apples. They assume the booby trap was faulty, but that the tribute who blew up the supplies was killed doing it. If there was a cannon shot, it could have been easily lost in the subsequent explosions. The shattered remains of the thief removed by hovercraft. They retire to the far side of the lake to allow the Gamemakers to retrieve the body of the boy from District 3. And they wait.
I suppose a cannon goes off. A hovercraft appears and takes the dead boy. The sun dips below the horizon. Night falls. Up in the sky, I see the seal and know the anthem must have begun. A moment of darkness. They show the boy from District 3. They show the boy from District 10, who must have died this morning. Then the seal reappears. So, now they know. The bomber survived. In the seal's light, I can see Cato and the girl from District 2 put on their night-vision glasses. The boy from District 1 ignites a tree branch for a torch, illuminating the grim determination on all their faces. The Careers stride back into the woods to hunt.
The dizziness has subsided and while my left ear is still deafened, I can hear a ringing in my right, which seems a good sign. There's no point in leaving my hiding place, though. I'm about as safe as I can be, here at the crime scene. They probably think the bomber has a two- or three-hour lead on them. Still it's a long time before I risk moving.